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Acute effects of game-based biofeedback training on trunk motion in chronic low back pain: A randomized cross-over pilot trial
- Background: Improving movement control might be a promising treatment goal during chronic non-specific low back pain (CLBP) rehabilitation. The objective of the study is to evaluate the effect of a single bout of game-based real-time feedback intervention on trunk movement in patients with CLBP. Methods: Thirteen CLBP patients (8female;41 ± 16 years;173 ± 10 cm;78 ± 22 kg) were included in this randomized cross-over pilot trial. During one laboratory session (2 h), participants performed three identical measurements on trunk movement all including: first, maximum angle of lateral flexion was assessed. Secondly, a target trunk lateral flexion (angle: 20°) was performed. Main outcome was maximum angle ([°]; MA). Secondary outcomes were deviation [°] from the target angle (angle reproduction; AR) and MA of the secondary movement planes (rotation; extension/flexion) during lateral flexion. The outcomes were assessed by an optical 3D-motion-capture-system (2-segment-trunk-model). The measurements were separated by 12-min of intervention and/or resting (randomly). The intervention involved a sensor-based trunk exergame (guiding an avatar through virtual worlds). After carryover effect-analysis, pre-to-post intervention data were pooled between the two sequences followed by analyses of variances (paired t-test). Results: No significant change from pre to post intervention for MA or AR for any segment occurred for the main movement plane, lateral flexion (p > .05). The upper trunk segment showed a significant decrease of the MA for trunk extension/flexion from pre to post intervention ((4.4° ± 4.4° (95% CI 7.06–1.75)/3.5° ± 1.29° (95% CI 6.22–0.80); p = 0.02, d = 0.20). Conclusions: A single bout of game-based real-time feedback intervention lead to changes in the secondary movement planes indicating reduced evasive motion during trunk movement.
Verfasserangaben: | Juliane MüllerORCiD, Daniel Niederer, Sarah TenbergORCiD, Lukas Oberheim, Alina Mösner, Steffen MüllerORCiD |
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URN: | urn:nbn:de:hbz:tr5-2427 |
DOI: | https://doi.org/10.1186/s13102-022-00586-z |
Titel des übergeordneten Werkes (Englisch): | BMC Sports Science, Medicine and Rehabilitation |
Verlag: | BioMed Central |
Dokumentart: | Wissenschaftlicher Artikel (Fachzeitschriften) |
Sprache: | Englisch |
Datum des OPUS-Uploads: | 02.02.2023 |
Datum der Erstveröffentlichung: | 13.11.2022 |
Veröffentlichende Hochschule: | Hochschule Trier |
Datum der Freischaltung: | 02.02.2023 |
Freies Schlagwort / Tag: | LBP; exergame; health technologies; non-specifc; rehabilitation |
GND-Schlagwort: | Rückenschmerz; Kreuzschmerz; Rehabilitation; Biofeedback-Therapie |
Jahrgang: | 14 |
Aufsatznummer: | 192 |
Seitenzahl: | 13 |
Erste Seite: | 1 |
Letzte Seite: | 13 |
Einrichtungen: | FB Informatik + Therapiewissenschaft |
DDC-Klassifikation: | 6 Technik, Medizin, angewandte Wissenschaften / 61 Medizin und Gesundheit |
Lizenz (Deutsch): | Creative Commons - CC BY - Namensnennung 4.0 International |