TY - JOUR A1 - Müller, Juliane A1 - Niederer, Daniel A1 - Tenberg, Sarah A1 - Oberheim, Lukas A1 - Mösner, Alina A1 - Müller, Steffen T1 - Acute effects of game-based biofeedback training on trunk motion in chronic low back pain: A randomized cross-over pilot trial T2 - BMC Sports Science, Medicine and Rehabilitation N2 - Background: Improving movement control might be a promising treatment goal during chronic non-specific low back pain (CLBP) rehabilitation. The objective of the study is to evaluate the effect of a single bout of game-based real-time feedback intervention on trunk movement in patients with CLBP. Methods: Thirteen CLBP patients (8female;41 ± 16 years;173 ± 10 cm;78 ± 22 kg) were included in this randomized cross-over pilot trial. During one laboratory session (2 h), participants performed three identical measurements on trunk movement all including: first, maximum angle of lateral flexion was assessed. Secondly, a target trunk lateral flexion (angle: 20°) was performed. Main outcome was maximum angle ([°]; MA). Secondary outcomes were deviation [°] from the target angle (angle reproduction; AR) and MA of the secondary movement planes (rotation; extension/flexion) during lateral flexion. The outcomes were assessed by an optical 3D-motion-capture-system (2-segment-trunk-model). The measurements were separated by 12-min of intervention and/or resting (randomly). The intervention involved a sensor-based trunk exergame (guiding an avatar through virtual worlds). After carryover effect-analysis, pre-to-post intervention data were pooled between the two sequences followed by analyses of variances (paired t-test). Results: No significant change from pre to post intervention for MA or AR for any segment occurred for the main movement plane, lateral flexion (p > .05). The upper trunk segment showed a significant decrease of the MA for trunk extension/flexion from pre to post intervention ((4.4° ± 4.4° (95% CI 7.06–1.75)/3.5° ± 1.29° (95% CI 6.22–0.80); p = 0.02, d = 0.20). Conclusions: A single bout of game-based real-time feedback intervention lead to changes in the secondary movement planes indicating reduced evasive motion during trunk movement. KW - LBP KW - non-specifc KW - rehabilitation KW - exergame KW - health technologies KW - Rückenschmerz KW - Kreuzschmerz KW - Rehabilitation KW - Biofeedback-Therapie Y1 - 2022 UR - https://hst.opus.hbz-nrw.de/frontdoor/index/index/docId/242 UR - https://nbn-resolving.org/urn:nbn:de:hbz:tr5-2427 VL - 14 SP - 1 EP - 13 PB - BioMed Central ER -